![]() In development, a few things came up.įirst, at the time, we didn't let black kill black creatures. If card A is red and card B is also red, you can destroy both. Let me start by showing you what this card began as:ĭestroy two target creatures that share a color. It's a cautionary tale of how good intentions can get you to a bad place. Well, I designed the card that turned into this card. I'll start by admitting that I designed this card. We end up doing a bunch of research and discovered that there are a number of Grimms' fairy tales where people get killed and baked into food, although I'm not sure if ever specifically called a pie, but we decided that we could squint and say it matched themes from the source material we were allowed to use, and Baked into a Pie was allowed to stay. Me: "Sing a song of sixpence, pocket full of rye four and twenty blackbirds, baked into a pie." Me: No, it's the "Song of Sixpence," a nursery rhyme. Me: I thought we weren't using nursery rhymes. Here's my conversation with whoever was the creative team member playing in the playtest. So, imagine my surprise when a year or so later, I see the art and name for Bake into a Pie on a playtest card (our playtest cards are printed with the art if we have it). Another thing we agreed on was that nursery rhymes would be off limits. For example, we decided that the set wouldn't have talking animals. When we were designing Throne of Eldraine, we worked with the creative team to figure out what was off limits for the fairy-tale portion of the set. Because we hadn't originally planned on showing the abduction, Michael and I hadn't figured out how exactly it happened, so Pete Venters had the artist show hands through a portal taking her so it wouldn't tie us down to who exactly was doing the abducting. It had a weird graveyard rider (the set had a graveyard theme) that didn't make any sense, but we couldn't find any other option, so we changed the name to Abduction and put the Sisay art on it. The only card that seemed remotely plausible was a blue spell that gained control of an opponent's creature. It was the event that puts the entire Weatherlight Saga into motion, so we knew we had to have it. One of the biggest challenges was figuring out how to show Sisay getting kidnapped. The set was far along, but we hadn't done any of the art yet, so Michael and I worked with the creative team, which was mostly just Pete Venters, to figure out how we could tell the early part of the story through art using the cards already in the set. We'd see Sisay get kidnapped and watch the Weatherlight crew come together to rescue her. ![]() The idea we agreed to was to tell the setup of the story. When Michael Ryan and I original pitched the Weatherlight Saga to the Magic brand team, the plan had been to start with Tempest, but they were so excited, they asked if we could start with Weatherlight (which obviously wasn't called Weatherlight at the time).
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